![]() ![]() Fixed a bug that caused the Save button to not be clickable in the Spells modal.Removed smooth snapping when the grid is enabled after popular demand to avoid tokens snapping to the wrong spot.Tooltips now follow your cursor to avoid them getting in front of clickable buttons.Spell Importer is now a bit more relaxed with its types and has better defaults for missing properties.Default adventurer and monster are now more "vanilla" and default to 10 for all ability scores and be sized at Medium. ![]() This update brings a few bug fixes that I've been working on over the past month, plus a couple of quality-of-life improvements. P.S.: If you're a developer and interested in getting involved while the project is still in its early stages, shoot me a message and we can chat! I'll be posting more updates as the project progresses, so stay tuned! These are all features that have been heavily requested from Tarrasque.io but just haven't been possible to implement with the current architecture, and I'm thrilled to finally be able to deliver on these features! I'm very excited to share this with you all, and I hope that you're just as excited as I am. Plugin system for community features and integrations.Self-hosting on your own computer or server.Here's a list of some of the new features that will be coming to Tarrasque App: Tabletop gaming should be open and accessible to everyone, and I want to make sure that Tarrasque App is a part of that. Anyone and everyone will be welcome to contribute to the codebase and help build the virtual tabletop that we all deserve. Did I mention that it's going to be open-source? This means that new features and bug fixes will no longer be at the mercy of my own time. This new version (codenamed Tarrasque App) is a complete rebuild from the ground up, designed to be more extensible and tailored to the community's needs and feedback. Over the past few months, I've been working on a rewrite of Tarrasque.io with the goal of making it open-source and self-hostable, and while it's not quite ready yet, I wanted to give you all a sneak peek of what's to come. But after numerous attempts at refactoring the codebase, I realized that it was time to start over, and that's exactly what I did. I knew that I needed to do something, but I didn't want to pause feature development while I redesigned the entire project. ![]() However, as the project grew, it became more and more difficult to add new features and maintain the codebase, as Tarrasque was not designed to be a full-featured game management system. The community wanted more advanced features, and I wanted to deliver. But over the past couple of years, the project has grown to be much more than that. Initially, it was just a simple grid with a few tokens that could be moved around. I've been working tirelessly on an exciting new project, and I can finally reveal it to you all - the next generation of Tarrasque.io! MotivationĪs some of you who have been around for a while may know, Tarrasque.io's original design was that of a simple virtual tabletop for in-person games. In light of recent news regarding the Open Gaming License and Wizards of the Coast, I want to share something positive that's been in the works. ![]()
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